Slow Design
What if tech was designed for slowness rather than speed and efficiency? This project explores the use of using interactive devices to contribute to happiness by intentionally creating moments of pause throughout the day.
Grow Slow
Starting from the concept of the hourglass as a device that allow us to see the passage of time, this interactive prototype has an additional section that holds the beads to allow for pause and reflection.
Starting from the concept of the hourglass as a device that allow us to see the passage of time, this interactive prototype has an additional section that holds the beads to allow for pause and reflection.
Each time the user action lines up with one of the concerns, a bead must be placed in the top compartment. After the day of occurrence, the bead drops into the middle section and stay there for a week/month. If by the end of that time the user has done something positive or made improvements towards the concern, they could take the bead out, otherwise it would drop into the bottom compartment and stay there until the next time the hourglass is turned.
Wandering Cube
The wandering cube has six embedded legs. The legs grow out from each face, allowing the cube to tilt and eventually fall on one of its other faces. The faces were designed to look identical, challenging the user’s memory to recall its previous resting position and location. Each leg consists of a 3D printed rack and a pinion, attached to servo motor.
Behzad Behbahani, Armaghan, Wallace S. Lages, and Aisling Kelliher. "A Multisensory Design Probe: An Approach for Reducing Technostress." Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction. 2019. https://doi.org/10.1145/3294109.3300992
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Team: Armi Behzad, Wallace Lages, Aisling Kelliher