Reality Design Studio
  • Home
  • Research Team
  • Projects
  • Publications
  • Hokienauts
  • Courses
Imamov, S., Monzel, D., & Lages, W. S. (2020, March). Where to display? How Interface Position Affects Comfort and Task Switching Time on Glanceable Interfaces. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)(pp. 851-858). IEEE. https://doi.org/10.1109/VR46266.2020.00110

Pavanatto, L., Lu, F., Davari, S., Harris, E., Folino, A., Imamov, S., Chekuri, S., Blustein, L., Lages, W.S. and Bowman, D.A., 2020, March. Get the job! An immersive simulation of sensory overload. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 509-510). IEEE.

Li, Y., Lu, F., Lages, W. S., & Bowman, D. (2019, October). Gaze Direction Visualization Techniques for Collaborative Wide-Area Model-Free Augmented Reality. In Symposium on Spatial User Interaction (p. 11). ACM. https://doi.org/10.1145/3357251.3357583

Lages, W., & Bowman, D. (2019, October). An Adaptive Interface for Spatial Augmented Reality Workspaces. In Symposium on Spatial User Interaction (p. 32). ACM. https://doi.org/10.1145/3357251.3360005doi.org/10.1145/3357251.3360005

Lages, W. S., Li, Y., Lisle, L., Lu, F., Höllerer, T., & Bowman, D. A. (2019, March). Enhanced Geometric Techniques for Point Marking in Model-Free Augmented Reality. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 1036-1037). IEEE. Chicago. https://doi.org/10.1109/VR.2019.8798087
​

Lages, W. S., & Bowman, D. A. (2019, March). Walking with adaptive augmented reality workspaces: design and usage patterns. In Proceedings of the 24th International Conference on Intelligent User Interfaces (pp. 356-366). ACM. DOI: https://doi.org/10.1145/3301275.3302278

Lages, W. S., & Bowman, D. A. (2018). Move the object or move myself? walking vs. manipulation for the examination of 3D scientific data. ​https://doi.org/10.3389/fict.2018.00015

Lages, W. S., Gobira, P., & Marinho, F. (2017, June). Structural Coupling on Creative Interfaces. In Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition (pp. 252-256). ACM. Acceptance Rate 33%.

Yu, R., Lages, W. S., Nabiyouni, M., Ray, B., Kondur, N., Chandrashekar, V., & Bowman, D. A. (2017, March). Bookshelf and Bird: Enabling Real Walking in Large VR Spaces through Cell-Based Redirection. In 2017 IEEE Symposium on 3D User Interfaces (3DUI) (pp. 116-119). IEEE. Acceptance Rate 33%.

Lages, W. S., Nabiyouni, M., & Arantes, L. (2016, October). Krinkle Cube: a collaborative VR game using natural interaction. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 189-196). ACM.

Lages, W. S., Laha, B., Miller, W., Novotny, J., Laidlaw, D. H., Socha, J. J., & Bowman, D. A. (2016, March). Effects of field of regard and stereoscopy and the validity of MR simulation for visual analysis of scientific data. In 2016 IEEE Virtual Reality (VR) (pp. 215-216). IEEE.

Lages, W. (2016, March). Ray, camera, action! A technique for collaborative 3D manipulation. In 2016 IEEE Symposium on 3D User Interfaces (3DUI) (pp. 281-282). IEEE.

Lages, W. S., Arango, G. A., Laidlaw, D. H., Socha, J. J., & Bowman, D. A. (2016, March). Designing capsule, an input device to support the manipulation of biological datasets. In 2016 IEEE Symposium on 3D User Interfaces (3DUI) (pp. 255-256). IEEE.

Hines, K., Lages, W., Somasundaram, N., & Martin, T. (2015, September). Protecting workers with smart e-vest. In Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers (pp. 101-104). ACM.

Lages, W., Nabiyouni, M., Tibau, J., & Bowman, D. A. (2015, March). Interval Player: Designing a virtual musical instrument using in-air gestures. In 2015 IEEE Symposium on 3D User Interfaces (3DUI) (pp. 203-204). IEEE.

L. G. R. Moreira and W. S. Lages (2014), Organic Tile Textures Using Fragment Shaders. SBGAMES 2014 Proceedings of the SBGames 2014. Porto Alegre, RS, Brazil, November 12-14.  p 1013-1016

Salgado, A. I., Vilas-Boas, A., Leite, C. M., Haibara, A., Mota, T., Silva, J. H., Tavares, J. C., Avelar, G., Gino, M., 
Lages, W. S., Marinho, F., Fernandino, F., Gobira, P. 13th International Public Communication of Science and Technology Conference. 2014

Lages, W., Cordeiro, C., & Guedes, D. (2009). Performance analysis of a parallel multi-view rendering architecture using light fields. The Visual Computer, 25(10), 947-958.

Silva, A. R. D., Lages, W. S., & Chaimowicz, L. (2009). Boids that see: Using self-occlusion for simulating large groups on gpus. Computers in Entertainment (CIE), 7(4), 51.

da Silva, A. R., Lages, W. S., & Chaimowicz, L. (2008). Improving boids algorithm in gpu using estimated self occlusion. Proceedings of SBGames’ 08: Computing Track, Computers in Entertainment (CIE), 41-46.

Lages, W., Cordeiro, C. and Guedes, D. "A parallel multi-view rendering architecture." 2008 XXI Brazilian Symposium on Computer Graphics and Image Processing. IEEE, 2008.

Lages, W., Cordeiro, C., & Guedes, D. (2008, October). A parallel multi-view rendering architecture. In 2008 XXI Brazilian Symposium on Computer Graphics and Image Processing (pp. 270-277). IEEE.

Arantes, L., Dubiela, A., Magalhães, P., Lages, W. S. (2007) O Projeto Visual do Jogo Peixis SBGAMES 2007 Proceedings of the VII Brazilian Symposium on Games and Digital Entertainment- November 7-9, 2007 São Leopoldo, RS, Brazil.
Proudly powered by Weebly
  • Home
  • Research Team
  • Projects
  • Publications
  • Hokienauts
  • Courses