Cherelle Connor, Eric Cade Schoenborn, Sathaporn Hu, Thiago Malheiros Porcino, Cameron Moore, Derek Reilly, and Wallace S Lages. 2024. Examining Pair Dynamics in Shared, Co-located Augmented Reality Narratives. In Proceedings of the 2024 ACM Symposium on Spatial User Interaction (SUI '24). Association for Computing Machinery, New York, NY, USA, Article 17, 1–11. https://doi.org/10.1145/3677386.3682091
Dam, A., Lee, Y., Siddiqui, A., Lages, W. S., & Jeon, M. (2024). Audio augmented reality using sonification to enhance visual art experiences: Lessons learned. International Journal of Human-Computer Studies, 191, 103329. https://doi.org/10.1016/j.ijhcs.2024.103329
Cameron Moore and Wallace S Lages. 2023. Planning Locomotion Techniques for Virtual Reality Games. In Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology (VRST '23). Association for Computing Machinery, New York, NY, USA, Article 1, 1–10. https://doi.org/10.1145/3611659.3615711
Dam, A., Lee, Y., Siddiqui, A., Lages, W. S., & Jeon, M. (2023). Enhancing Art Gallery Visitors’ Experiences through Audio Augmented Reality Technology. Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 67(1), 971-977. https://doi.org/10.1177/21695067231192706
Lages, W.S. (2023). Nine Challenges for Immersive Entertainment. In: Santos, R.P.d., Hounsell, M.d.S. (eds) Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030. GranDGamesBR GranDGamesBR 2020 2021. Communications in Computer and Information Science, vol 1702. Springer, Cham. https://doi.org/10.1007/978-3-031-27639-2_11
Li, Y., Lee, S. W., Bowman, D. A., Hicks, D., Lages, W. S., & Sharma, A. (2022, December). ARCritique: Supporting remote design critique of physical artifacts through collaborative augmented reality. In Proceedings of the 2022 ACM Symposium on Spatial User Interaction (pp. 1-12). https://dl.acm.org/doi/pdf/10.1145/3565970.3567700
Lages, Wallace S. "Opportunities and challenges in immersive entertainment." Anais Estendidos do XX Simpósio Brasileiro de Jogos e Entretenimento Digital (2021): 1037-1040. https://sol.sbc.org.br/index.php/sbgames_estendido/article/download/19755/19583
Steed, A., Takala, T. M., Archer, D., Lages, W., & Lindeman, R. W. Directions for 3D User Interface Research from Consumer VR Games. IEEE transactions on visualization and computer graphics. https://doi.org/10.1109/TVCG.2021.3106431
A. Sapra and W. S. Lages, "Leveraging AR and Object Interactions for Emotional Support Interfaces," 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2021, pp. 667-668. https://doi.org/10.1109/VRW52623.2021.00216
Y. Li, D. Hicks, W. S. Lages, S. Won Lee, A. Sharma and D. A. Bowman, "ARCritique: Supporting Remote Design Critique of Physical Artifacts through Collaborative Augmented Reality," 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2021, pp. 585-586. https://doi.org/10.1109/VRW52623.2021.00175
N. Sun, A. Feng, R. Patton, Y. Gingold and W. Lages, "Programmable Virtual Reality Environments," 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2021, pp. 619-620. https://doi.org/10.1109/VRW52623.2021.00192
Imamov, S., Monzel, D., & Lages, W. S. (2020, March). Where to display? How Interface Position Affects Comfort and Task Switching Time on Glanceable Interfaces. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)(pp. 851-858). IEEE. https://doi.org/10.1109/VR46266.2020.00110
Pavanatto, L., Lu, F., Davari, S., Harris, E., Folino, A., Imamov, S., Chekuri, S., Blustein, L., Lages, W.S. and Bowman, D.A., 2020, March. Get the job! An immersive simulation of sensory overload. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 509-510). IEEE.
Li, Y., Lu, F., Lages, W. S., & Bowman, D. (2019, October). Gaze Direction Visualization Techniques for Collaborative Wide-Area Model-Free Augmented Reality. In Symposium on Spatial User Interaction (p. 11). ACM. https://doi.org/10.1145/3357251.3357583
Lages, W., & Bowman, D. (2019, October). An Adaptive Interface for Spatial Augmented Reality Workspaces. In Symposium on Spatial User Interaction (p. 32). ACM. doi.org/10.1145/3357251.3360005
Lages, W. S., Li, Y., Lisle, L., Lu, F., Höllerer, T., & Bowman, D. A. (2019, March). Enhanced Geometric Techniques for Point Marking in Model-Free Augmented Reality. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 1036-1037). IEEE. Chicago. https://doi.org/10.1109/VR.2019.8798087
Lages, W. S., & Bowman, D. A. (2019, March). Walking with adaptive augmented reality workspaces: design and usage patterns. In Proceedings of the 24th International Conference on Intelligent User Interfaces (pp. 356-366). ACM. DOI: https://doi.org/10.1145/3301275.3302278
Behzad Behbahani, A., Lages,W. S. and Kelliher, A. "A Multisensory Design Probe: An Approach for Reducing Technostress." Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction. 2019. https://doi.org/10.1145/3294109.3300992
Lages, W. S., & Bowman, D. A. (2018). Move the object or move myself? walking vs. manipulation for the examination of 3D scientific data. https://doi.org/10.3389/fict.2018.00015
Lages, W. S., Gobira, P., & Marinho, F. (2017, June). Structural Coupling on Creative Interfaces. In Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition (pp. 252-256). ACM. Acceptance Rate 33%. https://doi.org/10.1145/3059454.3078860
Yu, R., Lages, W. S., Nabiyouni, M., Ray, B., Kondur, N., Chandrashekar, V., & Bowman, D. A. (2017, March). Bookshelf and Bird: Enabling Real Walking in Large VR Spaces through Cell-Based Redirection. In 2017 IEEE Symposium on 3D User Interfaces (3DUI) (pp. 116-119). IEEE. Acceptance Rate 33%.
Lages, W. S., Nabiyouni, M., & Arantes, L. (2016, October). Krinkle Cube: a collaborative VR game using natural interaction. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 189-196). ACM.
Lages, W. S., Laha, B., Miller, W., Novotny, J., Laidlaw, D. H., Socha, J. J., & Bowman, D. A. (2016, March). Effects of field of regard and stereoscopy and the validity of MR simulation for visual analysis of scientific data. In 2016 IEEE Virtual Reality (VR) (pp. 215-216). IEEE.
Lages, W. (2016, March). Ray, camera, action! A technique for collaborative 3D manipulation. In 2016 IEEE Symposium on 3D User Interfaces (3DUI) (pp. 281-282). IEEE.
Lages, W. S., Arango, G. A., Laidlaw, D. H., Socha, J. J., & Bowman, D. A. (2016, March). Designing capsule, an input device to support the manipulation of biological datasets. In 2016 IEEE Symposium on 3D User Interfaces (3DUI) (pp. 255-256). IEEE.
Hines, K., Lages, W., Somasundaram, N., & Martin, T. (2015, September). Protecting workers with smart e-vest. In Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers (pp. 101-104). ACM.
Lages, W., Nabiyouni, M., Tibau, J., & Bowman, D. A. (2015, March). Interval Player: Designing a virtual musical instrument using in-air gestures. In 2015 IEEE Symposium on 3D User Interfaces (3DUI) (pp. 203-204). IEEE.
L. G. R. Moreira and W. S. Lages (2014), Organic Tile Textures Using Fragment Shaders. SBGAMES 2014 Proceedings of the SBGames 2014. Porto Alegre, RS, Brazil, November 12-14. p 1013-1016
Salgado, A. I., Vilas-Boas, A., Leite, C. M., Haibara, A., Mota, T., Silva, J. H., Tavares, J. C., Avelar, G., Gino, M., Lages, W. S., Marinho, F., Fernandino, F., Gobira, P. 13th International Public Communication of Science and Technology Conference. 2014
Lages, W., Cordeiro, C., & Guedes, D. (2009). Performance analysis of a parallel multi-view rendering architecture using light fields. The Visual Computer, 25(10), 947-958.
Silva, A. R. D., Lages, W. S., & Chaimowicz, L. (2009). Boids that see: Using self-occlusion for simulating large groups on gpus. Computers in Entertainment (CIE), 7(4), 51.
da Silva, A. R., Lages, W. S., & Chaimowicz, L. (2008). Improving boids algorithm in gpu using estimated self occlusion. Proceedings of SBGames’ 08: Computing Track, Computers in Entertainment (CIE), 41-46.
Lages, W., Cordeiro, C. and Guedes, D. "A parallel multi-view rendering architecture." 2008 XXI Brazilian Symposium on Computer Graphics and Image Processing. IEEE, 2008.
Lages, W., Cordeiro, C., & Guedes, D. (2008, October). A parallel multi-view rendering architecture. In 2008 XXI Brazilian Symposium on Computer Graphics and Image Processing (pp. 270-277). IEEE.
Arantes, L., Dubiela, A., Magalhães, P., Lages, W. S. (2007) O Projeto Visual do Jogo Peixis SBGAMES 2007 Proceedings of the VII Brazilian Symposium on Games and Digital Entertainment- November 7-9, 2007 São Leopoldo, RS, Brazil.
Dam, A., Lee, Y., Siddiqui, A., Lages, W. S., & Jeon, M. (2024). Audio augmented reality using sonification to enhance visual art experiences: Lessons learned. International Journal of Human-Computer Studies, 191, 103329. https://doi.org/10.1016/j.ijhcs.2024.103329
Cameron Moore and Wallace S Lages. 2023. Planning Locomotion Techniques for Virtual Reality Games. In Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology (VRST '23). Association for Computing Machinery, New York, NY, USA, Article 1, 1–10. https://doi.org/10.1145/3611659.3615711
Dam, A., Lee, Y., Siddiqui, A., Lages, W. S., & Jeon, M. (2023). Enhancing Art Gallery Visitors’ Experiences through Audio Augmented Reality Technology. Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 67(1), 971-977. https://doi.org/10.1177/21695067231192706
Lages, W.S. (2023). Nine Challenges for Immersive Entertainment. In: Santos, R.P.d., Hounsell, M.d.S. (eds) Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030. GranDGamesBR GranDGamesBR 2020 2021. Communications in Computer and Information Science, vol 1702. Springer, Cham. https://doi.org/10.1007/978-3-031-27639-2_11
Li, Y., Lee, S. W., Bowman, D. A., Hicks, D., Lages, W. S., & Sharma, A. (2022, December). ARCritique: Supporting remote design critique of physical artifacts through collaborative augmented reality. In Proceedings of the 2022 ACM Symposium on Spatial User Interaction (pp. 1-12). https://dl.acm.org/doi/pdf/10.1145/3565970.3567700
Lages, Wallace S. "Opportunities and challenges in immersive entertainment." Anais Estendidos do XX Simpósio Brasileiro de Jogos e Entretenimento Digital (2021): 1037-1040. https://sol.sbc.org.br/index.php/sbgames_estendido/article/download/19755/19583
Steed, A., Takala, T. M., Archer, D., Lages, W., & Lindeman, R. W. Directions for 3D User Interface Research from Consumer VR Games. IEEE transactions on visualization and computer graphics. https://doi.org/10.1109/TVCG.2021.3106431
A. Sapra and W. S. Lages, "Leveraging AR and Object Interactions for Emotional Support Interfaces," 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2021, pp. 667-668. https://doi.org/10.1109/VRW52623.2021.00216
Y. Li, D. Hicks, W. S. Lages, S. Won Lee, A. Sharma and D. A. Bowman, "ARCritique: Supporting Remote Design Critique of Physical Artifacts through Collaborative Augmented Reality," 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2021, pp. 585-586. https://doi.org/10.1109/VRW52623.2021.00175
N. Sun, A. Feng, R. Patton, Y. Gingold and W. Lages, "Programmable Virtual Reality Environments," 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2021, pp. 619-620. https://doi.org/10.1109/VRW52623.2021.00192
Imamov, S., Monzel, D., & Lages, W. S. (2020, March). Where to display? How Interface Position Affects Comfort and Task Switching Time on Glanceable Interfaces. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)(pp. 851-858). IEEE. https://doi.org/10.1109/VR46266.2020.00110
Pavanatto, L., Lu, F., Davari, S., Harris, E., Folino, A., Imamov, S., Chekuri, S., Blustein, L., Lages, W.S. and Bowman, D.A., 2020, March. Get the job! An immersive simulation of sensory overload. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 509-510). IEEE.
Li, Y., Lu, F., Lages, W. S., & Bowman, D. (2019, October). Gaze Direction Visualization Techniques for Collaborative Wide-Area Model-Free Augmented Reality. In Symposium on Spatial User Interaction (p. 11). ACM. https://doi.org/10.1145/3357251.3357583
Lages, W., & Bowman, D. (2019, October). An Adaptive Interface for Spatial Augmented Reality Workspaces. In Symposium on Spatial User Interaction (p. 32). ACM. doi.org/10.1145/3357251.3360005
Lages, W. S., Li, Y., Lisle, L., Lu, F., Höllerer, T., & Bowman, D. A. (2019, March). Enhanced Geometric Techniques for Point Marking in Model-Free Augmented Reality. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 1036-1037). IEEE. Chicago. https://doi.org/10.1109/VR.2019.8798087
Lages, W. S., & Bowman, D. A. (2019, March). Walking with adaptive augmented reality workspaces: design and usage patterns. In Proceedings of the 24th International Conference on Intelligent User Interfaces (pp. 356-366). ACM. DOI: https://doi.org/10.1145/3301275.3302278
Behzad Behbahani, A., Lages,W. S. and Kelliher, A. "A Multisensory Design Probe: An Approach for Reducing Technostress." Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction. 2019. https://doi.org/10.1145/3294109.3300992
Lages, W. S., & Bowman, D. A. (2018). Move the object or move myself? walking vs. manipulation for the examination of 3D scientific data. https://doi.org/10.3389/fict.2018.00015
Lages, W. S., Gobira, P., & Marinho, F. (2017, June). Structural Coupling on Creative Interfaces. In Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition (pp. 252-256). ACM. Acceptance Rate 33%. https://doi.org/10.1145/3059454.3078860
Yu, R., Lages, W. S., Nabiyouni, M., Ray, B., Kondur, N., Chandrashekar, V., & Bowman, D. A. (2017, March). Bookshelf and Bird: Enabling Real Walking in Large VR Spaces through Cell-Based Redirection. In 2017 IEEE Symposium on 3D User Interfaces (3DUI) (pp. 116-119). IEEE. Acceptance Rate 33%.
Lages, W. S., Nabiyouni, M., & Arantes, L. (2016, October). Krinkle Cube: a collaborative VR game using natural interaction. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 189-196). ACM.
Lages, W. S., Laha, B., Miller, W., Novotny, J., Laidlaw, D. H., Socha, J. J., & Bowman, D. A. (2016, March). Effects of field of regard and stereoscopy and the validity of MR simulation for visual analysis of scientific data. In 2016 IEEE Virtual Reality (VR) (pp. 215-216). IEEE.
Lages, W. (2016, March). Ray, camera, action! A technique for collaborative 3D manipulation. In 2016 IEEE Symposium on 3D User Interfaces (3DUI) (pp. 281-282). IEEE.
Lages, W. S., Arango, G. A., Laidlaw, D. H., Socha, J. J., & Bowman, D. A. (2016, March). Designing capsule, an input device to support the manipulation of biological datasets. In 2016 IEEE Symposium on 3D User Interfaces (3DUI) (pp. 255-256). IEEE.
Hines, K., Lages, W., Somasundaram, N., & Martin, T. (2015, September). Protecting workers with smart e-vest. In Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers (pp. 101-104). ACM.
Lages, W., Nabiyouni, M., Tibau, J., & Bowman, D. A. (2015, March). Interval Player: Designing a virtual musical instrument using in-air gestures. In 2015 IEEE Symposium on 3D User Interfaces (3DUI) (pp. 203-204). IEEE.
L. G. R. Moreira and W. S. Lages (2014), Organic Tile Textures Using Fragment Shaders. SBGAMES 2014 Proceedings of the SBGames 2014. Porto Alegre, RS, Brazil, November 12-14. p 1013-1016
Salgado, A. I., Vilas-Boas, A., Leite, C. M., Haibara, A., Mota, T., Silva, J. H., Tavares, J. C., Avelar, G., Gino, M., Lages, W. S., Marinho, F., Fernandino, F., Gobira, P. 13th International Public Communication of Science and Technology Conference. 2014
Lages, W., Cordeiro, C., & Guedes, D. (2009). Performance analysis of a parallel multi-view rendering architecture using light fields. The Visual Computer, 25(10), 947-958.
Silva, A. R. D., Lages, W. S., & Chaimowicz, L. (2009). Boids that see: Using self-occlusion for simulating large groups on gpus. Computers in Entertainment (CIE), 7(4), 51.
da Silva, A. R., Lages, W. S., & Chaimowicz, L. (2008). Improving boids algorithm in gpu using estimated self occlusion. Proceedings of SBGames’ 08: Computing Track, Computers in Entertainment (CIE), 41-46.
Lages, W., Cordeiro, C. and Guedes, D. "A parallel multi-view rendering architecture." 2008 XXI Brazilian Symposium on Computer Graphics and Image Processing. IEEE, 2008.
Lages, W., Cordeiro, C., & Guedes, D. (2008, October). A parallel multi-view rendering architecture. In 2008 XXI Brazilian Symposium on Computer Graphics and Image Processing (pp. 270-277). IEEE.
Arantes, L., Dubiela, A., Magalhães, P., Lages, W. S. (2007) O Projeto Visual do Jogo Peixis SBGAMES 2007 Proceedings of the VII Brazilian Symposium on Games and Digital Entertainment- November 7-9, 2007 São Leopoldo, RS, Brazil.