Programmable VR Environments
Good programming skills are no longer an exclusive requirement of Computer Science graduates, but is now essential to anyone in a STEAM field. Technical computing is increasingly necessary to analyze data, create numerical simulations, perform symbolic computation, or implement digital processing devices. It is also required to effectively dialog with computer scientists in multidisciplinary teams. The goal of this project is to bring programming functionality to VR in a way that is fun and engaging to learners.
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N. Sun, A. Feng, R. Patton, Y. Gingold and W. Lages, "Programmable Virtual Reality Environments," 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2021, pp. 619-620. https://doi.org/10.1109/VRW52623.2021.00192
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Team: Wallace Lages, Nanlin Sun, Annette Feng, Ryan Patton, Yotam Gingold