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Programmable VR Environments

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Good programming skills are no longer an exclusive requirement of Computer Science graduates, but is now essen­tial to anyone in a STEAM field. Technical computing is increasingly necessary to analyze data, create numerical simulations, perform symbolic computation, or implement digital processing devices. It is also required to effec­tively dialog with computer scientists in multidisciplinary teams. The goal of this project is to bring programming functionality to VR in a way that is fun and engaging to learners.


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Team:

Wallace Lages, Nanlin Sun, Annette Feng, Ryan Patton, Yotam Gingold
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