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Programmable VR Environments

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Good programming skills are no longer an exclusive requirement of Computer Science graduates, but is now essen­tial to anyone in a STEAM field. Technical computing is increasingly necessary to analyze data, create numerical simulations, perform symbolic computation, or implement digital processing devices. It is also required to effec­tively dialog with computer scientists in multidisciplinary teams. The goal of this project is to bring programming functionality to VR in a way that is fun and engaging to learners.


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N. Sun, A. Feng, R. Patton, Y. Gingold and W. Lages, "Programmable Virtual Reality Environments," 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2021, pp. 619-620. https://doi.org/10.1109/VRW52623.2021.00192

Team: Wallace Lages, Nanlin Sun, Annette Feng, Ryan Patton, Yotam Gingold
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