Glanceable AR Interfaces
We believe all-day AR users will want access to a variety of content (for example, calendar, email, web, social media feeds) without the need to close and open applications each time.
We believe this multi-tasking consumption of information, be it in the form of text, 2D imagery, or 3D content, will become the primary mode of use of future wearable AR devices. We are investigating the concept of glanceability as principle in the design of AR content management frameworks. By designing interfaces to be glanceable, information can be always available without being the primary focus of activity. |
Imamov, S., Monzel, D., & Lages, W. S. (2020, March). Where to display? How Interface Position Affects Comfort and Task Switching Time on Glanceable Interfaces. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)(pp. 851-858). IEEE. https://doi.org/10.1109/VR46266.2020.00110
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Team: Daniel Monzel, Feyu Lu, Shakiba Davari, Blair MacIntyre, Doug Bowman, Wallace Lages.
Sponsored by: Google's AR/VR Research Awards Program
Sponsored by: Google's AR/VR Research Awards Program